There are some things the whole game could use improvement on. In practice, they are very good with their tight defence, healing and power. While having the basic small human units feels vulnerable against the aliens' hordes, fielding some of the huge mechs makes the battles feel manageable. One of the main traits of the Oathbound is generally they get bonuses being close to each other, from auras, to shield overlaps, to outright better defence the more of them are adjacent. In combat most of the units are melee orientated, with some support units focused on helping defense and to weaken enemies. The campaign features this in part dealing with dreams that are reflections of the subconscious coming to grips with the path in life. It was also interesting hearing the trials the leaders have to go through such as their renunciation of family and material goods, it added some depth to the lore. The trope is played remarkably straight, and it was a welcome relief to have the knights in their campaign talk realistically about the threats they face. Yet it was still just really cool having this future set of scifi knights with their bows, swords and spears cutting down the darkness in front of them. However, they get around this with their huge robotic mechs towering over everything else with their huge swords and shields. The Oathbound revolve around their knight units, and in a world with crazy aliens and ranged units, this might seem like kind of a bad idea. Personally expecting a cheesy dialogue, it was a welcome relief and actually pretty cool seeing how straight the knight trope was played. Star Kings expansion adds a new race, the 'Oathbound' - a type of galactic feudal society of heroic knights charged with protecting their citizens. While this review will focus mostly on the DLC, some of these problems still have to be touched on. Planetfall is a great game held back by some issues, that if fixed, would make the game truly stand out.
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